Apr 052015
 

Ci spiace, ma questo articolo è disponibile soltanto in Inglese Americano.

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  4 Responses to “(English) In this SteamOS era where do the Linux gaming stand?”

  1. The tonal issues of this article are mind blowing.

    At first it comes off to be a FUD article designed at saying how much Linux sucks and Gaming On Linux will fail.

    The author decided to bold the wrong text eg: “… And almost coming to a halt” when should have bolded text “All this lasted until Valve entered the scene.”

    Only when you get to the end do you realize that the article is trying to paint Valve as some kind of Savior to Linux.

    You know what will cause Gaming On Linux? Charity! The goodness of Developers hearts to port to a system used by a mere 1% of users. /sarcasm

    Sarcasm aside, the correct answer is $$$$ Money $$$$. Linux Steam marketshare is nearly 1 million users. If a game can corner a market like Linux and sell 500,000 – 750,000 @ $10 a piece thats 5 Million – 7.5 Million Dollars.

    That number will only grow. PS4 is based on a fork of FreeBSD and I predict that SteamOS will extinguish Traditional Consoles from the face of the marketplace as the foundation of SteamOS is completly open. Linux Gamers need to get it into their head that kindness will not cause Blizzard and others to port their titles to our system. Wheelbarels of 5 – 10 million dollars on the other hand will.

    Please don’t write any more articles or learn to write in a way that doesn’t contrast and make your highly esteemed OS look retarded, also what is LXER coming to that they’re full of trash articles these days.

  2. If more than 900 games on Steam for Linux and 75% of new AAA PC titles is slim then you sir must be quite Stout.. Slim selection for Linux on Steam is rubbish. Do your homework before writing an article.

  3. I’m not raving about the tone of the article, but I don’t have huge issues with it either. But it seems poorly researched.
    Valve had been intending to release the Steam Machines, together with the Steam controller which seems crucial to the objective (a machine which will functionally play mouse-and-keyboard PC games from the couch in front of the TV), last year. When their release date slipped, some of the partners making the actual machines went ahead anyway, having already invested money. Understandable. But it wasn’t a true release of the Steam Machine.
    But it seems as of early March (since that big conference thingie, cant’ remember the name) that we now have a (fairly) firm release date for the Machines, the OS, and the now-apparently-finalized controller. The roll-out is officially set for November. You can pre-order the controllers, Machines from some OEMs, and some related bits of hardware on Steam right now. The only worry is that the current price-point for many of the machines seems underwhelming. Hopefully as the release date approaches, there will be, first, some more machines that are cheaper, and second, a Steam Sale or two.
    In terms of the background, I’m perhaps a bit disappointed that there was nothing about the early Linux gaming prospects that seemed high back in the Loki Software days only to crash. Overall, the article is very superficial and low on information, both when it comes to the early stages of gaming on Linux and the current situation.

  4. I am a Linux gamer. My Steam Library currently houses 28 titles that my sons and i are on all the time. The average cost of these games is about $16. They are so good (there are some bombs out there) i have started looking towards “high end” ports like Borderlands – The Pre-Sequel ($60), Wasteland 2 ($50) and i would already own Dying Light if i wasn’t in a contest in Blockstorm to win one. The future of linux gaming is now.

    Great comment ElectricPrism

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